修改相机位置

boardTest
夜笙歌 2 months ago
parent cebed35d8c
commit d3e5308e6e

@ -81,6 +81,9 @@ export default {
// scene.add(css2DObject);
// OrbitControls
camera.position.set( 0.6902332769302458, 520.1257085570636, 174.9165360888295);//
camera.rotation.set(-1.5646433128504418, -0.003719447834377942, -0.5437093043140517);//
camera.updateProjectionMatrix()
const controls = new OrbitControls(camera, renderer.domElement);
//
controls.enablePan = true;
@ -94,7 +97,7 @@ export default {
//
controls.enableZoom = true;
// OrbitControls
controls.target = new THREE.Vector3(-433, 300, -217);
controls.target = new THREE.Vector3( 0.6903703600639193, 299.4536525310841, 174.9163631600269);
// OrbitControls使
controls.update();
@ -108,6 +111,7 @@ export default {
isLoading = true
}
let arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
// let arr = [1,4,7,10]
const loadF1 = (e) => {
let mtlLoader = new MTLLoader()
mtlLoader.load(`/model/obj-10/${arr[e]}/${arr[e]}.mtl`,
@ -137,17 +141,17 @@ export default {
}
loadF1(0)
camera.position.set(-1.76, 443, 237.54);//
camera.rotation.set(-1.5646433128504418, -0.003719447834377942, -0.5437093043140517);//
camera.updateProjectionMatrix()
//
const animate = () => {
//
requestAnimationFrame(animate);
console.log(camera)
console.log(controls)
//
renderer.render(scene, camera);
controls.update();
//
labelRenderer.render(scene, camera);
};

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