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90 lines
3.1 KiB
JavaScript
90 lines
3.1 KiB
JavaScript
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7 months ago
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const DEG_TO_RAD = Math.PI / 180;
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// 偏差值
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let deviationValue = {}
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function lonLatToXY(lon, lat, lat0) {
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const R = 111320; // 每度约等于 111.32 km
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const cosLat = Math.cos(lat0 * DEG_TO_RAD);
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return {x: lon * R * cosLat, y: lat * R};
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}
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function calcRectangleFromPoints(points) {
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if (!points || points.length !== 4) {
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console.log("必须传入4个点");
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return
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}
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const p1raw = points.find(p => p.name === "点位1") || points[0];
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const p2raw = points.find(p => p.name === "点位2") || points[1];
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const p3raw = points.find(p => p.name === "点位3") || points[2];
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const p4raw = points.find(p => p.name === "点位4") || points[3];
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const lat0 = (points.reduce((s, p) => s + p.lat, 0) / points.length);
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const p1 = lonLatToXY(p1raw.lon, p1raw.lat, lat0);
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const p2 = lonLatToXY(p2raw.lon, p2raw.lat, lat0);
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const p3 = lonLatToXY(p3raw.lon, p3raw.lat, lat0);
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const p4 = lonLatToXY(p4raw.lon, p4raw.lat, lat0);
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const dist = (a, b) => Math.hypot(a.x - b.x, a.y - b.y);
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const top = dist(p2, p3);
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const bottom = dist(p4, p1);
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const left = dist(p4, p3);
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const right = dist(p1, p2);
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const trapezoid = Math.abs(top - bottom) / Math.max(top, bottom) > 0.05;
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const width = trapezoid ? (top + bottom) / 2 : bottom;
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const height = trapezoid ? (left + right) / 2 : right;
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const bottomAngleRad = Math.atan2(p1.y - p4.y, p1.x - p4.x);
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const angleDeg = bottomAngleRad * 180 / Math.PI;
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return {
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width: Number(width.toFixed(2)), height: Number(height.toFixed(2)), angle: Number(angleDeg.toFixed(6))
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};
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}
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function getLocalPositionRelativeToP4(point, rectPoints, rectInfo) {
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if (!rectInfo || typeof rectInfo.angle !== 'number') {
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console.log("rectInfo.angle 必须是由 calcRectangleFromPoints 得到的角度");
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return
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}
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const lat0 = rectPoints.reduce((a, b) => a + b.lat, 0) / rectPoints.length;
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const p4raw = rectPoints.find(p => p.name === "点位4") || rectPoints[3];
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const p4 = lonLatToXY(p4raw.lon, p4raw.lat, lat0);
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const p = lonLatToXY(point.lon, point.lat, lat0);
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const dx = p.x - p4.x;
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const dy = p.y - p4.y;
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const rad = -rectInfo.angle * DEG_TO_RAD;
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const x_local = dx * Math.cos(rad) - dy * Math.sin(rad);
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const y_local = dx * Math.sin(rad) + dy * Math.cos(rad);
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const rotate_local = ((point.rotate ?? 0) + rectInfo.angle + 360) % 360;
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return {
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x: Number(x_local.toFixed(2)), y: Number(y_local.toFixed(2)), rotate: Number(rotate_local.toFixed(2))
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};
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}
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// 设置偏差值
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const getDeviationValue = (e, areaPoints) => {
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if (!e) return
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const rectInfo = calcRectangleFromPoints(areaPoints);
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const local = getLocalPositionRelativeToP4(e, areaPoints, rectInfo);
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deviationValue = local;
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}
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// 修正偏差
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const correctDeviation = (e) => {
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let numH = deviationValue.y || 0
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let numW = deviationValue.x || 0
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let Ratio = e?.y / numH
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return {
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...e, x: e?.x - numW * Ratio
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}
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}
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export {
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calcRectangleFromPoints, getLocalPositionRelativeToP4, getDeviationValue, correctDeviation
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}
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