using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using Mesnac.Controls.Intake.Base; namespace Mesnac.Controls.Intake { /// /// 压送罐 /// [ToolboxBitmap(typeof(PressureTank), "ICONS.PressureTank.bmp")] public partial class PressureTank : BaseIntakeControl { #region 枚举状态定义,压送罐有6个状态,0为空,4为满,5为报警 public enum Statuses { ssNull = 0, ssValue1 = 1, ssValue2 = 2, ssValue3 = 3, ssFull = 4, ssAlarm = 5 } #endregion #region 字段定义 private bool bNewPic = false; private string _statusName; private Statuses _status; private string[] sImages; #endregion public PressureTank(): base() { InitializeComponent(); Init(); ReloadStream(); } protected override void Init() { base.Init(); _imageStream = null; sImages = new string[6]; sImages[0] = "Mesnac.Controls.Intake.Resources.PressureTank.ysg0.png";//ysgNull sImages[1] = "Mesnac.Controls.Intake.Resources.PressureTank.ysg1.png"; sImages[2] = "Mesnac.Controls.Intake.Resources.PressureTank.ysg2.png"; sImages[3] = "Mesnac.Controls.Intake.Resources.PressureTank.ysg3.png"; sImages[4] = "Mesnac.Controls.Intake.Resources.PressureTank.ysg4.png";//ysgFull sImages[5] = "Mesnac.Controls.Intake.Resources.PressureTank.ysgalarm.png"; _status = Statuses.ssValue2; //初始值 } private void ReloadStream() { int nIndex = (int)_status; _imageStream = _assembly.GetManifestResourceStream(sImages[nIndex]); } public string StatusName { get { return _statusName; } set { _statusName = value; } } public Statuses Status { get { return _status; } set { if (bFirstCreated == true) { bFirstCreated = false; } bool flag = false; //if (_status != value &&(this.Size.Width != 150 || this.Size.Height != 150) ) if (_status != value) { flag = true; if (this.DesignMode == true) { bNewPic = true; } } if ((int)value < 0) { _status = (Statuses)0; } else if ((int)value > 5) { _status = (Statuses)5; } else { _status = value; } if (flag) { ReloadStream(); this.Refresh(); } } } protected override void OnPaint(PaintEventArgs e) { if (_imageStream != null) { Graphics g = e.Graphics; Image img = Image.FromStream(_imageStream); if (bNewPic == true) { this.Size = img.Size; bNewPic = false; } g.DrawImage(img, 0, 0, this.Width, this.Height); } } private void PressureTank_Load(object sender, EventArgs e) { if (bFirstCreated == true && this.DesignMode == true) { bNewPic = true; bFirstCreated = false; } } } }