/** * 绘制3d图 * @param pieData 总数据 * @param internalDiameterRatio:透明的空心占比 * @param distance 视角到主体的距离 * @param alpha 旋转角度 * @param pieHeight 立体的高度 * @param opacity 饼或者环的透明度 */ const getPie3D = (pieData, internalDiameterRatio, distance, alpha, pieHeight, opacity = 1) => { if(pieData.length <0){ return } console.log(pieData) const series = [] let sumValue = 0 let startValue = 0 let endValue = 0 let legendData = [] let legendBfb = [] const k = 1 - internalDiameterRatio pieData.sort((a, b) => { return b.value - a.value }) // 为每一个饼图数据,生成一个 series-surface 配置 for (let i = 0; i < pieData.length; i++) { sumValue += pieData[i].value const seriesItem = { name: typeof pieData[i].name === 'undefined' ? `series${i}` : pieData[i].name, type: 'surface', parametric: true, wireframe: { show: false }, pieData: pieData[i], pieStatus: { selected: false, hovered: false, k: k }, center: ['10%', '50%'] } if (typeof pieData[i].itemStyle !== 'undefined') { const itemStyle = {} itemStyle.color = typeof pieData[i].itemStyle.color !== 'undefined' ? pieData[i].itemStyle.color : opacity itemStyle.opacity = typeof pieData[i].itemStyle.opacity !== 'undefined' ? pieData[i].itemStyle.opacity : opacity seriesItem.itemStyle = itemStyle } series.push(seriesItem) } // 使用上一次遍历时,计算出的数据和 sumValue,调用 getParametricEquation 函数, // 向每个 series-surface 传入不同的参数方程 series-surface.parametricEquation,也就是实现每一个扇形。 legendData = [] legendBfb = [] for (let i = 0; i < series.length; i++) { endValue = startValue + series[i].pieData.value series[i].pieData.startRatio = startValue / sumValue series[i].pieData.endRatio = endValue / sumValue series[i].parametricEquation = getParametricEquation( series[i].pieData.startRatio, series[i].pieData.endRatio, false, false, k, series[i].pieData.value ) startValue = endValue const bfb = fomatFloat(series[i].pieData.value / sumValue, 4) legendData.push({ name: series[i].name, value: bfb }) legendBfb.push({ name: series[i].name, value: bfb }) } const boxHeight = getHeight3D(series, pieHeight) // 通过pieHeight设定3d饼/环的高度,单位是px // 准备待返回的配置项,把准备好的 legendData、series 传入。 const option = { legend: { show: false, data: legendData, orient: 'vertical', left: 10, top: 10, itemGap: 10, textStyle: { color: '#A1E2FF' }, icon: 'circle', formatter: function (param) { const item = legendBfb.filter(item => item.name === param)[0] const bfs = fomatFloat(item.value * 100, 2) + '%' return `${item.name} ${bfs}` } }, labelLine: { show: true, lineStyle: { color: '#fff' } }, label: { show: true, position: 'outside', formatter: '{b} \n{c} {d}%' }, tooltip: { backgroundColor: '#033b77', borderColor: '#21f2c4', textStyle: { color: '#fff', fontSize: 13 }, formatter: params => { if ( params.seriesName !== 'mouseoutSeries' && params.seriesName !== 'pie2d' ) { const bfb = ( (option.series[params.seriesIndex].pieData.endRatio - option.series[params.seriesIndex].pieData.startRatio) * 100 ).toFixed(2) return ( `${params.seriesName}
` + `` + `${bfb}%` ) } } }, xAxis3D: { min: -1, max: 1 }, yAxis3D: { min: -1, max: 1 }, zAxis3D: { min: -1, max: 1 }, grid3D: { show: false, boxHeight: boxHeight, // boxWidth:180, // 圆环的高度 viewControl: { // 3d效果可以放大、旋转等,请自己去查看官方配置 alpha, // 角度 distance, // 调整视角到主体的距离,类似调整zoom rotateSensitivity: 0, // 设置为0无法旋转 zoomSensitivity: 0, // 设置为0无法缩放 panSensitivity: 0, // 设置为0无法平移 autoRotate: false // 自动旋转 } }, series: series } return option } /** * 生成扇形的曲面参数方程,用于 series-surface.parametricEquation */ const getParametricEquation = (startRatio, endRatio, isSelected, isHovered, k, h) => { // 计算 const midRatio = (startRatio + endRatio) / 2 const startRadian = startRatio * Math.PI * 2 const endRadian = endRatio * Math.PI * 2 const midRadian = midRatio * Math.PI * 2 // 如果只有一个扇形,则不实现选中效果。 if (startRatio === 0 && endRatio === 1) { isSelected = false } // 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3) k = typeof k !== 'undefined' ? k : 1 / 3 // 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0) const offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0 const offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0 // 计算高亮效果的放大比例(未高亮,则比例为 1) const hoverRate = isHovered ? 1.05 : 1 // 返回曲面参数方程 return { u: { min: -Math.PI, max: Math.PI * 3, step: Math.PI / 32 }, v: { min: 0, max: Math.PI * 2, step: Math.PI / 20 }, x: function (u, v) { if (u < startRadian) { return ( offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate ) } if (u > endRadian) { return ( offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate ) } return offsetX + Math.cos(u) * (1 + Math.cos(v) * k) * hoverRate }, y: function (u, v) { if (u < startRadian) { return ( offsetY + Math.sin(startRadian) * (1 + Math.cos(v) * k) * hoverRate ) } if (u > endRadian) { return ( offsetY + Math.sin(endRadian) * (1 + Math.cos(v) * k) * hoverRate ) } return offsetY + Math.sin(u) * (1 + Math.cos(v) * k) * hoverRate }, z: function (u, v) { if (u < -Math.PI * 0.5) { return Math.sin(u) } if (u > Math.PI * 2.5) { return Math.sin(u) * h * 0.1 } return Math.sin(v) > 0 ? 1 * h * 0.1 : -1 } } } /** * 获取3d丙图的最高扇区的高度 */ const getHeight3D = (series, height) => { series.sort((a, b) => { return b.pieData.value - a.pieData.value }) return (height * 25) / series[0].pieData.value } /** * 格式化浮点数 */ const fomatFloat = (num, n) => { let f = parseFloat(num) if (isNaN(f)) { return false } f = Math.round(num * Math.pow(10, n)) / Math.pow(10, n) // n 幂 let s = f.toString() let rs = s.indexOf('.') // 判定如果是整数,增加小数点再补0 if (rs < 0) { rs = s.length s += '.' } while (s.length <= rs + n) { s += '0' } return s } export { getPie3D, getParametricEquation }