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108 lines
2.8 KiB
C#
108 lines
2.8 KiB
C#
using COSMO.IM.LanJu.Index;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace XGL.Views
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{
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/// <summary>
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/// LanJu_Operator.xaml 的交互逻辑
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/// </summary>
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public partial class LanJu_Operatorbak : UserControl
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{
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public static LanJu_Operator lanJu_Operator;
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Frame frame = new Frame() { Content = new Views.LanJu_InOut()};
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public enum WindowID
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{
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frame
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}
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public LanJu_Operatorbak()
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{
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InitializeComponent();
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WindowChange(WindowID.frame);
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}
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public void WindowChange(WindowID windowID)
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{
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Window1.Content = frame;
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}
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private void InOut_Click(object sender, RoutedEventArgs e)
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{
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LanJu_InOut lanJu_InOut = new LanJu_InOut();
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Window1.Content = new Frame
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{
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Content = lanJu_InOut
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};
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}
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private void Complete_Click(object sender, RoutedEventArgs e)
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{
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LanJu_Complete lanJu_Complete = new LanJu_Complete();
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Window1.Content = new Frame
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{
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Content = lanJu_Complete
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};
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}
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private void DeviceItems_Click(object sender, RoutedEventArgs e)
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{
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LanJu_DeviceItems lanJu_DeviceItems = new LanJu_DeviceItems();
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Window1.Content = new Frame
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{
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Content = lanJu_DeviceItems
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};
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}
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private void Paused_Click(object sender, RoutedEventArgs e)
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{
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LanJu_Paused lanJu_Paused = new LanJu_Paused();
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Window1.Content= new Frame
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{
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Content = lanJu_Paused
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};
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}
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/// <summary>
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/// 上部按钮
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Flow_Click(object sender, RoutedEventArgs e)
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{
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LanJu_Flow lanJu_Flow = new LanJu_Flow();
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LanJu_Flow.jump = 1;
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Window2.Content = new Frame
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{
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Content= lanJu_Flow
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};
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}
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private void Material_Click(object sender, RoutedEventArgs e)
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{
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LanJu_Material lanJu_Material = new LanJu_Material();
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Window2.Content = new Frame
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{
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Content = lanJu_Material
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};
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}
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}
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}
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