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58 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace XGLFinishPro.Views
{
/// <summary>
/// LanJu_Flow.xaml 的交互逻辑
/// </summary>
public partial class LanJu_Flow : UserControl
{
public LanJu_Flow()
{
InitializeComponent();
}
public static int jump = 1;
public static readonly RoutedEvent BackEvent = EventManager.RegisterRoutedEvent("Back", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(LanJu_Flow));
public event RoutedEventHandler Back
{
add { AddHandler(BackEvent, value); }
remove { RemoveHandler(BackEvent, value); }
}
private void Back_Click(object sender, RoutedEventArgs e)
{
if (jump == 1)
{
LanJu_Operator lanJu_Flow = new LanJu_Operator();
Window2.Content = new Frame
{
Content = lanJu_Flow
};
}
else //
{
}
}
}
}