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58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace XGLFinishPro.Views
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{
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/// <summary>
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/// LanJu_Flow.xaml 的交互逻辑
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/// </summary>
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public partial class LanJu_Flow : UserControl
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{
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public LanJu_Flow()
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{
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InitializeComponent();
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}
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public static int jump = 1;
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public static readonly RoutedEvent BackEvent = EventManager.RegisterRoutedEvent("Back", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(LanJu_Flow));
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public event RoutedEventHandler Back
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{
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add { AddHandler(BackEvent, value); }
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remove { RemoveHandler(BackEvent, value); }
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}
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private void Back_Click(object sender, RoutedEventArgs e)
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{
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if (jump == 1)
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{
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LanJu_Operator lanJu_Flow = new LanJu_Operator();
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Window2.Content = new Frame
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{
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Content = lanJu_Flow
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};
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}
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else //
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{
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}
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}
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}
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}
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