using System; namespace XGL.Models { public class basedata_nodeprecussModel { /// ///Id /// public int Id { get;set; } /// ///PreNodeId /// public int PreNodeId { get;set; } /// ///AfterNodeId /// public int AfterNodeId { get;set; } /// ///NodeValue /// public int NodeValue { get;set; } /// ///IsDeleted /// public bool IsDeleted { get;set; } /// ///CreateTime /// public string CreateTime { get;set; } /// ///CreateId /// public int CreateId { get;set; } /// ///CreateBy /// public string CreateBy { get;set; } /// ///ModifyTime /// public string ModifyTime { get;set; } /// ///ModifyId /// public int ModifyId { get;set; } /// ///ModifyBy /// public string ModifyBy { get;set; } } }