using System;
namespace XGL.Models
{
public class basedata_nodeprecussModel
{
///
///Id
///
public int Id { get;set; }
///
///PreNodeId
///
public int PreNodeId { get;set; }
///
///AfterNodeId
///
public int AfterNodeId { get;set; }
///
///NodeValue
///
public int NodeValue { get;set; }
///
///IsDeleted
///
public bool IsDeleted { get;set; }
///
///CreateTime
///
public string CreateTime { get;set; }
///
///CreateId
///
public int CreateId { get;set; }
///
///CreateBy
///
public string CreateBy { get;set; }
///
///ModifyTime
///
public string ModifyTime { get;set; }
///
///ModifyId
///
public int ModifyId { get;set; }
///
///ModifyBy
///
public string ModifyBy { get;set; }
}
}