using System;
using System.Text;
using System.Collections.Generic;
using System.Data;
namespace XGL.Models
{
//permission
public class permission
{
///
/// id
///
public int id
{
get;
set;
}
///
/// permissioncode
///
public string permissioncode
{
get;
set;
}
///
/// permissionname
///
public string permissionname
{
get;
set;
}
///
/// isdeleted
///
public int isdeleted
{
get;
set;
}
///
/// createdate
///
public DateTime createdate
{
get;
set;
}
///
/// createby
///
public string createby
{
get;
set;
}
///
/// modifydate
///
public DateTime modifydate
{
get;
set;
}
///
/// modifyby
///
public string modifyby
{
get;
set;
}
}
}