using System; using System.Text; using System.Collections.Generic; using System.Data; namespace XGL.Models { //permission public class permission { /// /// id /// public int id { get; set; } /// /// permissioncode /// public string permissioncode { get; set; } /// /// permissionname /// public string permissionname { get; set; } /// /// isdeleted /// public int isdeleted { get; set; } /// /// createdate /// public DateTime createdate { get; set; } /// /// createby /// public string createby { get; set; } /// /// modifydate /// public DateTime modifydate { get; set; } /// /// modifyby /// public string modifyby { get; set; } } }