using System; namespace XGL.Models { public class basedata_nodesettingModel { /// ///Id /// public int Id { get;set; } /// ///NodeNo /// public string NodeNo { get;set; } /// ///NodeDesc /// public string NodeDesc { get;set; } /// ///PlcId /// public int PlcId { get;set; } /// ///PlcId2 /// public int PlcId2 { get;set; } /// ///PlcId3 /// public int PlcId3 { get;set; } /// ///PlcId4 /// public int PlcId4 { get;set; } /// ///PlcId5 /// public int PlcId5 { get;set; } /// ///NodeType /// public int NodeType { get;set; } /// ///LineAreaId /// public int LineAreaId { get;set; } /// ///IsStaticNumber /// public int IsStaticNumber { get;set; } /// ///IsClearCar /// public int IsClearCar { get;set; } /// ///OrderIndex /// public int OrderIndex { get;set; } /// ///IsDeleted /// public bool IsDeleted { get;set; } /// ///CreateTime /// public string CreateTime { get;set; } /// ///CreateId /// public int CreateId { get;set; } /// ///CreateBy /// public string CreateBy { get;set; } /// ///ModifyTime /// public string ModifyTime { get;set; } /// ///ModifyId /// public int ModifyId { get;set; } /// ///ModifyBy /// public string ModifyBy { get;set; } } }