using System;
namespace XGL.Models
{
public class basedata_nodesettingModel
{
///
///Id
///
public int Id { get;set; }
///
///NodeNo
///
public string NodeNo { get;set; }
///
///NodeDesc
///
public string NodeDesc { get;set; }
///
///PlcId
///
public int PlcId { get;set; }
///
///PlcId2
///
public int PlcId2 { get;set; }
///
///PlcId3
///
public int PlcId3 { get;set; }
///
///PlcId4
///
public int PlcId4 { get;set; }
///
///PlcId5
///
public int PlcId5 { get;set; }
///
///NodeType
///
public int NodeType { get;set; }
///
///LineAreaId
///
public int LineAreaId { get;set; }
///
///IsStaticNumber
///
public int IsStaticNumber { get;set; }
///
///IsClearCar
///
public int IsClearCar { get;set; }
///
///OrderIndex
///
public int OrderIndex { get;set; }
///
///IsDeleted
///
public bool IsDeleted { get;set; }
///
///CreateTime
///
public string CreateTime { get;set; }
///
///CreateId
///
public int CreateId { get;set; }
///
///CreateBy
///
public string CreateBy { get;set; }
///
///ModifyTime
///
public string ModifyTime { get;set; }
///
///ModifyId
///
public int ModifyId { get;set; }
///
///ModifyBy
///
public string ModifyBy { get;set; }
}
}