using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace XGLFinishPro.Views { /// /// LanJu_Flow.xaml 的交互逻辑 /// public partial class LanJu_Flow : UserControl { public LanJu_Flow() { InitializeComponent(); } public static int jump = 1; public static readonly RoutedEvent BackEvent = EventManager.RegisterRoutedEvent("Back", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(LanJu_Flow)); public event RoutedEventHandler Back { add { AddHandler(BackEvent, value); } remove { RemoveHandler(BackEvent, value); } } private void Back_Click(object sender, RoutedEventArgs e) { if (jump == 1) { LanJu_Operator lanJu_Flow = new LanJu_Operator(); Window2.Content = new Frame { Content = lanJu_Flow }; } else // { } } } }